home *** CD-ROM | disk | FTP | other *** search
/ Windows Game Programming for Dummies (2nd Edition) / WinGamProgFD.iso / mac / DirectX SDK / DXSDK / samples / Multimedia / DirectMusic / 3DAudio / resource.h < prev   
C/C++ Source or Header  |  2001-10-08  |  1KB  |  36 lines

  1. //{{NO_DEPENDENCIES}}
  2. // Microsoft Developer Studio generated include file.
  3. // Used by 3DAudio.rc
  4. //
  5. #define IDD_MAIN                        101
  6. #define IDR_MAINFRAME                   102
  7. #define IDB_GRID_BITMAP                 130
  8. #define IDC_PLAY                        1002
  9. #define IDC_STOP                        1003
  10. #define IDC_FILENAME                    1004
  11. #define IDC_MINDISTANCE_SLIDER          1005
  12. #define IDC_MAXDISTANCE_SLIDER          1006
  13. #define IDC_APPLY                       1007
  14. #define IDC_DOPPLER_SLIDER              1010
  15. #define IDC_SOUNDFILE                   1011
  16. #define IDC_DOPPLERFACTOR               1012
  17. #define IDC_ROLLOFFFACTOR               1013
  18. #define IDC_ROLLOFF_SLIDER              1014
  19. #define IDC_MINDISTANCE                 1015
  20. #define IDC_RENDER_WINDOW               1018
  21. #define IDC_VERTICAL_SLIDER             1019
  22. #define IDC_HORIZONTAL_SLIDER           1020
  23. #define IDC_DEFER                       1024
  24. #define IDC_MAXDISTANCE                 1025
  25.  
  26. // Next default values for new objects
  27. // 
  28. #ifdef APSTUDIO_INVOKED
  29. #ifndef APSTUDIO_READONLY_SYMBOLS
  30. #define _APS_NEXT_RESOURCE_VALUE        104
  31. #define _APS_NEXT_COMMAND_VALUE         40001
  32. #define _APS_NEXT_CONTROL_VALUE         1008
  33. #define _APS_NEXT_SYMED_VALUE           101
  34. #endif
  35. #endif
  36.